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Diploma and Bachelor's Degree Programs

Creative Technologies

Creative Technologies is for students who have an interest in art, technology, culture, and interdisciplinary study. Explore digital culture while working in interactive media and installation, physical computing, creative computation, virtual and augmented reality, 3D animation, sound art, digital storytelling, interactive media, computer gaming, popular music technologies, and critical research into art and technology. The U of R’s innovative programs in Creative Technologies are unique in Saskatchewan.

Our students can develop skills as artists, scientists, developers, designers, theorists, entrepreneurs, and practice-based scholars, as they learn to think about technology and the arts in new and critical ways.

Creative Technologies encourages collaboration, experimentation, play, and thinking outside the box. Our programs cultivate imaginative and innovative outcomes inspired by our changing technological landscape.

Students may take Creative Technologies through the Faculty of Media, Art, and Performance, or through the Department of Computer Science in the Faculty of Science.

Students are supported through an academic advising process that tailors their program of study to their individual interests.

Start with a Diploma

Start small with a Diploma in Creative Technologies. This two-year program provides a well-rounded introduction to Creative Technologies. Courses completed in the diploma can be used towards the course requirements for a Creative Technologies degree or a Design degree, if you decide to transition to a degree program.

Creative Technologies Meet Your Faculty

Quick Facts

Program: Bachelor of Arts with a major in Creative Technologies Bachelor of Fine Arts in Creative Technologies Bachelor of Science in Computer Science with Creative Technologies Minor Diploma in Creative Technologies
Length: Bachelor: 4 years Diploma: 2 years
Offered Through: University of Regina Campion College First Nations University of Canada Luther College
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What is Creative Technologies?

In Creative Technologies and Design, the arts, sciences, technology, and culture meet to create new ways of thinking and new opportunities for our students. Examples include multi-sensory experiences made using computer graphics, 3D animation, digital storytelling, video production, digital music, virtual reality, augmented reality, video editing, software engineering, 3D printing, sound art, computer gaming, interactive media, and wearable technologies

Creative Technologies includes courses from all programs in the Faculty of Media, Art, and Performance, the Department of Computer Science, and the Faculty of Engineering, with opportunities to draw on courses from the Faculties of Arts, Education, and more.

Some courses in Creative Technologies at the U of R include:

CTCH 204 - Introduction to Creative Coding

This course introduces core creative coding methods and strategies for computational art.

CTCH 216 3D - Animation: Art, Social Media

An online real-time interactive software intensive course that addresses digital art, design, DE animation and modeling

CTCH 306 - Digital Storytelling and Interactive Media

This course explores the social, political, cultural, economic, and intersectionality of interactive media and digital storytelling. We will engage with audio (audio walking tours, music recording, podcasting, radio programming) and online interactive and immersive storytelling (web-projects, gaming, apps).

CTCH 301 - Play

Play is a core, hands-on studio course which critically investigates participation, interaction, and play within new media art practice. Students will build projects in the areas of interactive installation or performance, data translation, and interactive games.

CTCH 313 - Augmented Reality: Critical Theory, Art, and Activism

Students will engage with AR artworks and examine how artists and activists are creating AR art to further social change. Reading scholarly works on AR art as strategies for social justice, students will explore issues related to participatory place-based art/media and learn AR technologies during labs/workshops.

CTCH 302 - Augmentation

Augmentation explores "wearables" technologies and techniques in art practice. Students will create wearable projects and learn about critical concepts, and global and emerging practices which address technological augmentation of the body in art and design.

Why Study Creative Technologies at the University of Regina?

Creative Technologies encourages studies and research outside of and across traditional areas of study, bringing together artists, scientists, and cultural theorists to converge and explore new approaches to art-making that re-imagine the impact and power of technology within the fine arts including visual and media arts, music, film, and theatre.

The best thing about this program, I think, is that no two degrees will be exactly the same. You can really pursue your interests and passions and make it your own.

Emma Chuckry
BA MAP with a concentration in Creative Technologies and minor in Photography, 2020
Communications Strategist, Faculty of Science, University of Regina

Creative Technologies Frequently Asked Questions

What’s the difference between the Bachelor of Arts with a major in Creative Technologies and the Bachelor of Fine Arts in Creative Technologies?

Generally, the BA has more electives and the BFA involves more studio-based courses. The BFA offers more preparation towards a graduate degree, including a MFA and creation-focused doctoral program.

Can I transfer into a Creative Technologies program?

Yes! You can transfer from another U of R program, or from other college and university programs.

Do you offer scholarships?

Yes! We offer the following scholarships to creative technologies students:

  • Media, Art, and Performance Entrance Award in Creative Technologies
  • Gene B. Ciuca Memorial Award in Media, Art and Performance

Students enrolled in any Faculty of Media, Art, and Performance undergraduate program may also be eligible for the following awards:

  • Anthony Kay Scholarship (Preference to Visual Arts) (February 1)
  • Faculty of Fine Arts Scholarships (October 1)
  • Gene B. Ciuca Memorial Scholarships (February 1)
  • McConica Family Legacy Scholarship in Fine Arts (October 1)
  • Styles Family Foundation Bursary (February 1)

Use our online Student Awards Management System (SAMS) to find other awards and scholarships for which you may be eligible.

What clubs, campus events, and networking opportunities do Creative Technologies students participate in?
  • IMP Lab and Maker Space Workshop Series Program
  • Creative Technologies Student Society Programming and Events
  • MAP Student Society Programming and Events
  • MAP Presentation Series
  • Art for Lunch
  • 5th Parallel Art Gallery
  • Living Skies Student Film Festival
  • Theatre Productions
  • Music Performances
  • Clubs and activities open to all U of R students

Creative Technologies students have also showcased artworks in festivals s such as Nuit Blanche, Frost Regina, as well as in Neutral Ground’s event Art’s Birthday

What Can You Do With a Creative Technologies Degree?

Upon successfully completing your bachelor’s degree in Creative Technologies, you will be prepared for the next step of your career.

To explore minors that may be available in this program area, please visit the Academic Calendar or meet with your faculty advisor in the Academic Advising Office after you are admitted.

Graduates go on to jobs such as:

  • Creative Technologist
  • Mobile App Developer
  • Game Developer
  • Virtual Reality Designer
  • Product Engineering Specialist
  • Technical Art Director
  • Animator
  • Web Programmer
  • Interactive Media Producer
  • Contemporary Artist
The campus on a summer day

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