Creative Technologies Courses


110 - Introduction to Creative Technologies
This course investigates the creative use of technology. It explores how computer hardware and software, machinery and gadgets and devices, and networks (including social networks) are used in the production of works of visual art, music, theatre, film and new media; and how creativity shapes new technologies. No prerequisite. *Note: May not receive credit for both CTCH 110 and FA 169AA* *Note: Creative Technologies Program Option*

111 - Creative Technologies Processes
This course investigates the creative uses of technologies and how various technologies are used in the production of visual arts, film, music, theatre and new media and how creativity shapes new technologies. Will include hands on activities *Note: Creative Technologies Core Course.*

112 - Introduction to Audio Tools
An entry level course including practical guidance in the setup and use of audio and electronic equipment, and in learning to write and perform music using commercial, open‐source and DIY audio tools with the computer. Designed to be useful to students regardless of literacy in music reading and notation, this course welcomes students of varied experience and background in music, creative sound and computers. *Note: Students may not receive credit for CTCH112 and CTCH 212*

113 - Introduction to Digital Studio Tools
This entry level studio course explores the creative opportunities available when working digitally in the areas of fine art, illustration and graphic design. Throughout this course students will work towards the production of a portfolio of digital works that will include digital painting, digital collage, vector illustrations, typography, layout design and photographic manipulations. Modules will include introductory and intermediate skills in Adobe Photoshop, Adobe Illustrator, and Adobe InDesign as well as learning how to incorporate scanned artwork or photography into works for both print and screen. *Note: Students may not receive credit for CTCH113 and CTCH 211*

201 - Introduction to Sound Art
This course introduces the artistic practice of sound art. It covers a range of sound art practices including avant-garde sound, Musique Concrète, sound and 1960s art movements, electroacoustic music, sound sculpture, radio art, Acoustic Ecology, community-engaged sound art, sound art in performance, and new media. Includes practical exercises. ***Prerequisite: Successful completion of 15 credit hours, or permission of the instructor*** *Note: Students may not receive credit for CTCH 201 and/or CTCH 200 AA and/or FA 269AB 001 and/or ENEL 496AD* *Note: Creative Technologies Program Option*

203 - Introduction to Media and Communication
Key topics in media and communication such as: theories of media and communication; technology as social practice; digital and interactive media; television and advertising; global media; online media; surveillance; alternative and tactical media; perceptual media. ***Prerequisite: Completion of 24 credits of study*** *Note: Students may not receive credit for FA 269AC and CTCH 203* *Note: Creative Technologies Core Course*

204 - Introduction to Creative Coding
This course introduces core creative coding methods and strategies for computational art. ***Prerequisite: Successful completion of 15 hours, or permission of the instructor*** *Note: Students cannot receive credit for CTCH 200AD and CTCH 204.* *Note: Creative Technologies program option.*

205 - Hip Hop Cultures, Politics, Identities
This course is an exploration of local and global hip hop cultures, politics and identities. Students will be expected to engage in both critical analysis and hip hop cultural production. *Note: Students cannot receive credit for CTCH 200AC and CTCH 205.* *Note: Creative Technologies program option.*

206 - The Electronic Voice: Beatbox, Looping, Vocal FX and Soundscapes
This course explores the endless possibilities of the human voice in combination with technology and covers modules in song construction, beatboxing, looping, improvisation, vocal FX and live performance using various electronic equipment. This course is ideal for students with vocal interest, comfortable with solo singing. *Note: Students may only receive credit for one of CTCH 206 and CTCH 200AE.* *Note: Creative Technologies Program Option.*

210AB - 3D Animation: Art, Social Media
An online real-time interactive software intensive course that addresses digital art, design, DE animation and modeling.

210AC - Popular Music Performance and Politics in North America Post-World War II
In this course we will explore the diverse popular musics that have dominated popular culture since the mid-1950s, including Country, Blues, Rock ‘n’ Roll, Soul, Motown, Heavy Metal, Disco, Hip-Hop, Rap, and Pop, among others. No previous background in music performance or musicology is required.

211 - Digital Studio Tools
This studio course explores the creative opportunities available when working digitally in the areas of fine art, illustration and graphic design. Throughout this course students will work towards the production of a portfolio of digital works that will include digital painting, digital collage, vector illustrations, typography, layout design and photographic manipulations. Modules will include introductory and intermediate skills in Adobe Photoshop, Adobe Illustrator, and Adobe InDesign as well as learning how to incorporate scanned artwork or photography into works for both print and screen. *Note: Students may only receive credit for one of CTCH 210AA and CTCH 211* *Note: Creative Technologies program option.*

212 - Audio Tools
A basic course including practical guidance in the setup and use of audio and electronic equipment, and in learning to write and perform music using commercial, open‐source and DIY audio tools with the computer. Designed to be useful to students regardless of literacy in music reading and notation, this course welcomes students of varied experience and background in music, creative sound and computers. ***Prerequisite: 30 credit hours or permission of instructor.*** *Note: Creative Technologies program option.*

213 - Branding, Advertising and Design
This course explores design practices fro branding and advertising as they are developed in a professional environment. Through experiential learning process, lectures, case studies, and studio projects, students will gain practical and theoretical knowledge to create and understand the visual language underpinning brand identities and advertising campaigns. *Note: Students may only receive credit for one of CTCH 213 and CTCH 200AG.* *Note: Creative Technologies Program Option.*

214 - Visual Communication for the WEB
This course focuses on skills, experience, and critical thinking related to the production of online-related experiences. While investigating case studies and visual communication principles, students will engage with projects including display/mobile advertising, as well as the design of a website. *Note: Students may only receive credit for one of CTCH 214 and CTCH 200AK.* *Note: Creative Technologies Program Option.*

215 - Visual Identity Design
Visual Identity is key to make a difference. In this course you will design visual communication for business and non-profit organizations. Through a combination of projects, you will design and publish documents for internal and external publics, connecting with your audience through print and web media products. *Note: Students may only receive credit for one of CTCH 215 and CTCH 200AL.* *Note: Creative Technologies Program Option.*

250 - Creative Technologies Beyond the Classroom
Students will critically and experientially engage with creative technologies in global locations. *Note: Students may only receive credit for one of CTCH 250 and CTCH 200AF.* *Note: Creative Technologies Program Option.* *Additional Fee: $500.*

251 - Creative Technologies Beyond the Classroom 2
Students will critically and experientially engage with creative technologies in global locations. *Note: Students may only receive credit for one of CTCH 251 and CTCH 200AH.* *Note: Creative Technologies Program Option.* *Additional Fee: $200.*

300 - Selected Topics in Creative Technologies
New course to be developed to allow for specialized topics/subjects as required for groups of senior undergraduates. Conceivably could be cross-listed with either CS or MAP if required. ***Prerequisite: Successful completion of 30 credit hours or permission of instructor*** *Note: Creative Technologies Program Option*

300AA - Independent Study
An independent studies course designed for creative research in the Creative Technologies or Media, Arts, and Performance field. Students will work with their instructor to complete a detailed plan for the semester. ***Prerequisite: Successful completion of 30 credit hours or permission of instructor.*** *Note: Creative Technologies Program Option*

301 - Play
Play is a core, hands–on studio course which critically investigates participation, interaction, and play within new media art practice. Students will build projects in the areas of interactive installation or performance, data translation, and interactive games. ***Prerequisites: CS 207 or CTCH 202 or CTCH 204 or permission of instructor.*** *Note: Creative Technologies Core Course.*

302 - Augmentation
Augmentation explores "wearables" technologies and techniques in art practice. Students will create wearable projects and learn about critical concepts, global and emerging practices which address technological augmentation of the body in art and design. ***Prerequisite: CTCH 204 or CS 207.*** *Note: Students may only receive credit for one of CTCH 302 and CTCH 310AB.* *Note: Creative Technologies Core Course Option.*

303 - Technology, Culture, and Art
Turning to cultural and artistic practices as tools for analyzing current technological developments and their influence on art, politics, and culture, students will analyze theoretical works focusing on understanding technology as culture, the intersections between technology and social life, and the contributions digital technologies make to creative industries. ***Prerequisite: CTCH 203.*** *Note: Creative Technologies Core Course Option.*

304 - Media Empires
This course offers an interdisciplinary approach to historical patterns of technological development, and the institutional, ideological, aesthetic and ethical changes they have prompted over the last hundred years in the most popular media of the day (film, TV, internet). *Note: Creative Technologies Program Option*

305 - Expanded Screens
This course looks at contemporary cinemas and the expanding and contracting screen in recent decades. Topic may include films as political vehicles, technological spectacles, accessories, and installation art. *Note: Creative Technologies Program Option*

306 - Digital Storytelling and Interactive Media
This studies/ studio hybrid course explores the social, political, cultural, economic, and intersectionality of interactive media and digital storytelling. We will engage with audio (audio walking tours, music recording, podcasting, radio programming) and on-line interactive and immersive storytelling (web-projects, gaming, apps). ***Prerequisite: Successful completion of 30 credit hours, or permission of the instructor.*** *Note: Students may receive credit for one of CTCH 306 and CTCH 310AE.* *Note: Creative Technologies Core Course.*

307 - Improvisation
Students analyze the roles of improvisation in the creation and production of artworks (i.e. interactive media, sound art, music, performance, socially engaged art, digital storytelling, community radio). Drawing on key principles such as active listening, risk taking, building trust, and collaboration, students will create art projects using critical improvisation. ***Prerequisite: CTCH 201 or CTCH 202 or CTCH 205, or permission of instructor.*** *Note: Students may receive credit for one of CTCH 307, CTCH 200AB, or CTCH 202.* *Note: Creative Technologies Core Course Option*

310AA - Sound Art 2: Interactive Audio
This class focuses on creative explorations of interactive audio art. Students will work on a major practical project(s) or research projects depending on their interests. ***Prerequisite: 30 credit hours or permission of instructor***

310AF - Augmented Reality: Critical Theory, Art, and Activism
Students will engage with AR artworks and examine how artists and activists are using AR art to further social change. Reading scholarly works on AR art as strategies for social justice, students will explore issues related to participatory place-based art/media and learn AR technologies during labs/workshops. ***Prerequisite: 30 credit hours or permission of instructor.*** *Note: Creative Technologies Program Option.*

311 - Video Hack: Web Video Tools
This course mashes together traditional video creation skills with an emphasis on using contemporary tools to produce high quality digital outputs for the internet and emerging online platforms. Using widely available tools such as smartphones, tablets, action cameras, open source code & laptops this class will explore creative opportunities afforded by these new tools. Topics will include super short form videos for social media, video mashups from found video, code & video, time-lapse video & the evolution of camera placement. Editing projects for these new platforms will incorporate professional video editing applications, online tools and image editing applications. ***Prerequisite: 30 credit hours or permission of instructor.*** *Note: Students may only receive credit for one of CTCH 311 and CTCH 310AC.* *Note: Creative Technologies Program Option.*

312 - Introduction to Computer Game and VR Design
This course introduces computer game design using Unity and other industry standard software, through concept, pre-production, production and post-production; includes storyboarding and distribution. For game design, and virtual reality composition towards experimental art applications. ***Prerequisite: 30 credit hours*** *Note: Students may only receive credit for one of CTCH 312 and CTCH 310AD.* *Note: Special permission of the instructor available for strong candidates with less credit hours completed.* *Note" Creative Technologies Program Option.*

320AB - Contemporary Performance/Technology
This course investigates the use of new technology in live performance contexts. It covers technology in performance art, new theatre forms, and live sound and body work. Students will study contemporary artists and analyse their ideas and techniques working on either a major essay or a solo performance work. ***Prerequisite: 30 credit hours or permission of instructor*** *Note: Creative Technologies Program Option*

320AD - Audio Art and Maker Culture
This course explores the connections between maker culture and sound art in both maker culture and artistic contexts. Students will examine existing artists and practitioners, create demos, and participate in and examine local maker culture and audio art events. ***Prerequisite: 30 credit hours or permission of instructor*** *Note: Creative Technologies Program Option*

321 - Popular Music Cultures and Technologies
The aim of this course is to study and understand the social, political, and cultural significance of popular music in the 20th and 21st Centuries. Topics include genres, individual artists and groups, stylistic trends, record labels and recording technologies, media representation and celebrity construction, as well as the role of race, class, gender, sexuality, and regional differences in the reception of popular music. ***Prerequisite: 30 credit hours or permission of instructor*** *Note: Students may only receive credit for one of CTCH 321 and CTCH 320AA.* *Note: Creative Technologies Program Option*

402 - Media, Censorship, Propaganda
This advanced seminar course will introduce students to interdisciplinary critical approached to the study of (self) censorship, propaganda and persuasion in contemporary media on the basis of films, television shows and other artefacts. *Note: Students cannot receive credit for Film 480AV and CTCH 402* *Note: Creative Technologies Program Option*

403 - Advanced Communication
A seminar in advanced communication. Individual seminar themes include but are not limited to: digital and interactive media; global media; television studies; media convergence and surveillance; alternative and tactical media; perceptual media, etc. ***Prerequisite: CTCH 303 or permission of the instructor*** *Note: Creative Technologies Program Option*

410AB - Black-Box Studio on Experimental Techniques in Motion Caputure and Animation Simulation
This course is a hands on studio working with motion capture technologies, animation and creation of scenario simulations. The course will build mixed-reality content for virtual reality experiences. A combination of studio and theory will be studied in class. ***Prerequisite: 30 credit hours or permission of instructor*** *Note: Creative Technologies Program Option*

411 - Collaboration and Project Design
This course critically investigates collaborative project design models from the arts and computer sciences and their application to creative technologies work, exploring historical and contemporary examples including improvisation, Avant-Garde experimentation techniques, jams, hackathons, and agile methodologies. ***Prerequisite: Completion of 30 credit hours or permission of the instructor.*** *Note: Students may only receive credit for one of CTCH 410AA and CTCH 411.* *Note: Creative Technologies program option.*

420AA - Popular Music: Theoretical and Methods
In this course students are introduced to contemporary theoretical debates and methodological approaches in Popular Music Studies.

498 - From Prototype to Portfolio
Students will design and draft a major project or research paper in creative technologies. They will also learn professional skills in the Creative Industries including project pitching, grant writing, entrepreneurship, and interviewing. Students in the Creative Technologies concentration will design the first stage of their Capstone work. ***Prerequisite: 81 credit hours***

499 - Creative Tech Capstone Project
This course focuses on the development of a major independent project or research paper in the area of Creative Technologies, for all students in the Creative Technologies Concentration. ***Prerequisite: 84 credit hours and CTCH 498.***